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Striking When the weapon is added to the PC, one bonus damage die will be added to the weapon first damage entry.
#Fantasy grounds 2 decals Pc
Properties will be read when initially being added to the PC inventory (when the Weapon entry is being auto created). Thrown (ranged only) When the weapon is added to a PC the damage modifier ability will be set to the strength modifier.
#Fantasy grounds 2 decals full
Propulsive (ranged only) When the weapon is added to a PC the damage modifier will be set to half the strength modifier (if positive) or the full strength modifier (if negative). Nonlethal When the weapon is added to a PC "nonlethal" will be added to the damage entry type.
#Fantasy grounds 2 decals plus
Deadly 2d10.įatal dXX When critical weapon damage is rolled all the weapon’s damage dice increase to that die size instead of the normal dice, plus the weapon adds another die of damage of the listed size (dXX).įinesse (melee only) When the weapon is added to a PC the attack modifier will be the better of dexterity or the default melee stat (set on the Combat tab). For NPCs total number of deadly dice should be part of the weapon attack traits - e.g. For PCs, weapon quality stored in the properties field of the weapon will increase deadly dice as needed. Traits will be read when initially being added to the PC inventory (when the Weapon entry is being auto created).Īgile The multi attack penalty will be changed from -5/-10 to -4/-8 in the weapon entry in the PC Actions tab, and also when the Modifier window multi-attack buttons are selected as part of an attack roll.ĭeadly dXX When critical weapon damage is rolled the weapon adds a weapon damage die of the listed size (dXX). Use the fields described below to add specific FG functionality to items. Note: Weapon names are not parsed for special abilities or magical bonuses - they are informational only. If you type either of these (case sensitive) item types in the Type field and tab out of the field, the item data fields will change to show weapon, armor or shield specific entries. There are three specific Type names that will trigger a change in the visible fields: When you create a new item the fields visible will default to those needed for a generic item. New items can be created by clicking on the edit list button to the far right of the search bar.Ħ Filter Bar Click on the drop down menu to filter out specific types of items. Click on the button again to remove the filter. Clicking on the 'All' button to the right of this line will filter out all shared items (the button will change color and the text will change to 'Shared'). The list will begin filtering as soon as some letters are type in. To unshare an item click on the P or S symbol.Ĥ Pages Shows which page (Page XX of a total of YY pages) and presents navigation buttons for next, last, previous, first.ĥ Search Bar Type here to begin a search for a particular item.
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The right of the panel shows in which group the item is in and a P or S symbol next to the item shows that it has been made public or shared with players. Items can also be dragged from the view window and dropped onto a group to move them to that group.ģ Item List This shows the items in the currently selected group. New items will be created in the group selected here. New groups can be added using the edit list icon. Select a group in the list to see items in that group. These points come from categories not normally associated with this player's position (e.g., a kicker who throws a touchdown pass, a running back who blocks a kick, etc.1 Menu Bar use the buttons here to quickly open the list of Armor, Shields, Weapons, Gear or Treasure.Ģ Group This area shows all of the groups in which items can be found. This player's Fantasy Point total includes points not displayed on your roster page. Click to view notes and other information. Player's ranking based on stat filter selected.
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Projection data provided by Yahoo Sports. Week 18 stats may change if stat corrections are applied by Sunday, Jan 9.